I’m having an issue. I’m creating a new window(second window) with its own OpenGL context, in the same way how I created the first one. I call SDL_GL_MakeCurrent before rendering anything to the second window and after rendering I swap the buffers for that window. Unfortunately nothing is being displayed on the second window. When I render the same content using exactly the same setup but with context of first window, its drawing it properly. I can only change clear color for the second window. Is there something that am I doing wrong or I forgot to set up?