I dont scan whole code, so I ask this: SDL_mixer loads whole audio file in
memory and after plays this file, or load the file part-part and play
part-part?
I load my files from my C++ stream classes, so the
Mix_Music *Mix_LoadMUS(const char *file)
is useless for me.
For
Mix_Chunk *Mix_LoadWAV(char *file) (useless for me)
there is
Mix_Chunk *Mix_LoadWAV_RW(SDL_RWops *src, int freesrc) (usefull for
me)
for
Mix_Music *Mix_LoadMUS(const char *file)
I dont see anything in manual.
What I can do?