Mouse Position Problems (Win32 OpenGL Fullscreen)


I am having difficulty with getting sensible mouse position results back
when using fullscreen OpenGL on a Windows 2000 platform.

It would seem that the system believes the visible area to be smaller than
it actually is. It is possible to get the full extents of the window by
dragging the mouse in the corner of the screen.

Whilst this would clearly work with a mouse and my own rendered mouse
pointer, this is no use as the application involves the use of a touch
screen which is an absolute rather than relative device.

I have searched the archives and found a number of people asking the same
question, but no-one giving a response.

I have tried the patch described by Mika Kolehmainen (8th December 2001) but
this simply resulted in the mouse failing to work at all.

Many thanks,

Steve Lupton**********************************************************************
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