the command pygame.mouse.set_visible(0) does not hide the directfb mouse
pointer when useing SDL_VIDEODRIVER=“directfb”.
I am not sure if this is an sdl or a pygame problem as I don’t know about
either’s code.
Don’t take my word for it, but I think this is a proper example of how to hide
the mouse with directfb:
DFBDisplayLayerConfig dlc;
layer->GetConfiguration( layer, &dlc );
layer->SetCursorOpacity( layer, 0 );
Tony Murray