Mousewheel scrolling?[SDL 2.03]

I’ve been experimenting with the mouse events today and im basically confused on how i can make this work the way i want it to. Whenever i scroll the mouse wheel up it literally only outputs the number 1. But when i trace tge mouses position it gives me alot more than just “1”. Im trying to add a feature in my app that’ll allow it to scroll up and down and how fast it’ll scroll is based on how fast the wheels going(ex: Web Browsers).

Heres the code i had:

Code:

int y = 0;

void Update()
{
if(evt.type = SDL_MOUSEWHEEL)
{
cout << y << endl;
}

}

Is SDL 2 capable of the kind of mouse scrolling i mentioned? or am i doing it the wrong way :confused: ?

Thanks

The mouse wheel even has the up and down information. If you have a event
receiver function and an update function. Trough the event function you can
get if the mouse moved up or down and the update function you can get the
last wheel state and reset it. In this way you can get the direction for
every loop. If the wheel move faster you will be able to get a value
different than 0 in more loops.

Take a look to this tutorial, may be helpful.

http://www.falukdevelop.com/2016/09/07/sdl2_mouse_implementation/

Greetings!

2016-10-17 7:27 GMT+02:00 theatron :> I’ve been experimenting with the mouse events today and im basically

confused on how i can make this work the way i want it to. Whenever i
scroll the mouse wheel up it literally only outputs the number 1. But when
i trace tge mouses position it gives me alot more than just “1”. Im trying
to add a feature in my app that’ll allow it to scroll up and down and how
fast it’ll scroll is based on how fast the wheels going(ex: Web Browsers).

Heres the code i had:

Code:

int y = 0;

void Update()
{
if(evt.type = SDL_MOUSEWHEEL)
{
cout << y << endl;
}

}

Is SDL 2 capable of the kind of mouse scrolling i mentioned? or am i doing
it the wrong way :confused: ?

Thanks


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SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

  1. the basic behaviour is to add some fixed number of pixels to the
    vertical position of the element you want to scroll at each mouse
    wheel event. for instance add (5 multiplied by the y field of
    SDL_MouseWheelEvent)

  2. if your event loop is not continuous or too slow, the events will
    accumulate. It’s a good idea to sum them up at once (and remove them
    from the event queue).

  3. if you want smooth scrolling like in most browsers, it is much more
    delicate. Few people have a good code for this.

Le 17/10/2016 ? 07:27, theatron a ?crit :

I’ve been experimenting with the mouse events today and im basically confused on how i can make this work the way i want it to. Whenever i scroll the mouse wheel up it literally only outputs the number 1. But when i trace tge mouses position it gives me alot more than just “1”. Im trying to add a feature in my app that’ll allow it to scroll up and down and how fast it’ll scroll is based on how fast the wheels going(ex: Web Browsers). > > Heres the code i had: > > > > > > > > Code: > > int y = 0; > >
void Update() > { > if(evt.type = SDL_MOUSEWHEEL) > {
cout << y << endl; > } > > } > > > Is SDL 2
capable of the kind of mouse scrolling i mentioned? or am i doing it the
wrong way :confused: ? > > Thanks > > >
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