The SDL_Pango project is a library for rendering text within SDL based projects using the Pango text layout and rendering library. It is an alternative to SDL_ttf that better supports internationalisation by falling back to other fonts when glyphs are missing.
It has been abandoned for many years and does not support SDL2 upstream yet, but there is a patch by the TuxPaint folks. I’m one of the maintainers of a couple of open source games that use SDL and SDL_Pango and need to be ported to SDL2. I’d like to convert the CVS history of SDL_Pango to git (with the script I just wrote), add an SDL_Pango repository to the libsdl-org GitHub repository, push the CVS to git conversion to the new GitHub repository, add the patches from the SDL2 port created by the TuxPaint folks to the repository, forward all the SourceForge bugs to GitHub and collaboratively maintain the new project with the libSDL community.
Does anyone here use SDL_Pango for a project?
Does anyone think this is a bad idea?
Who should I ask to create the new libsdl-org GitHub repository?
Is anyone willing to join the maintenance of SDL_Pango?