Multiple windows each with their own openGL context

Hi guys,

I’m using a multi-window app, each has its own openGL context. Whilst I know you can create a single context and then simply adjust the viewpoint, I’d like for now to attempt to have a different context per window.

This issue that I’m having is that textures do not appear to be drawing correctly on a window after I introduce a second. Other than making the right context current on the right window, what procedures must I follow?

Many thanks

OK, I’m now using one context, some textures are drawing whilst other draw once then not again.

I’m also unable to receive events on my original window other than in-focus and out of focus events - do I need to pull a window to the front just to make the event system active for that window or is this a bug?