Hi guys,
I’m using a multi-window app, each has its own openGL context. Whilst I know you can create a single context and then simply adjust the viewpoint, I’d like for now to attempt to have a different context per window.
This issue that I’m having is that textures do not appear to be drawing correctly on a window after I introduce a second. Other than making the right context current on the right window, what procedures must I follow?
Many thanks