Hello, I have been using SDL for a while now on OSX and linux, and
have become quite comfortable with it. I want to try using it on the
Nintendo DS. I went to this site - http://gpf.dcemu.co.uk/ndsSDL.shtml
- and found the necessary libraries and a simple template. I am not
very used to makefiles, but I assumed that running the makefile in a
terminal will compile the code in the template. The output I got was
as follows -
/Users/alokin/Downloads/libSDLDS061507.rar
Folder/template/arm9/Makefile ; exit;
67-194-11-118:~ alokin$ /Users/alokin/Downloads/libSDLDS061507.rar
Folder/template/arm9/Makefile ; exit;
/Users/alokin/Downloads/libSDLDS061507.rar
Folder/template/arm9/Makefile: line 2: command not found
/Users/alokin/Downloads/libSDLDS061507.rar
Folder/template/arm9/Makefile: line 4: syntax error near unexpected
token $(strip $(DEVKITARM)),' /Users/alokin/Downloads/libSDLDS061507.rar Folder/template/arm9/Makefile: line 4'
ifeq ($(strip $(DEVKITARM)),)
I do not understand what this means, but I know that I have devkitpro,
though I don’t quite know how to install it (I’m on OSX).
I don’t know the low-level basics of the Nintendo DS, which is why I
was hoping SDL would provide a nice wrapper for it, as it does for
computers, so don’t expect me to know many DS specific things.
Sorry for the n00by question, but if anyone has gotten a nice SDL-NDS
set-up, I would really like help with this.