NeHe OpenGL tutorials

I’m working on porting the rest of the NeHe OpenGL tutorials to SDL.
I’ve gotten them working up through lesson 25, except for the system
font tutorials, which aren’t portable, and the DirectInput tutorial,
which doesn’t make sense to port.

You can get a sneak peek at them before I finish:
http://www.libsdl.org/cvs/OpenGL-intro-1.1.0.tar.gz

Most of the tutorials require hardware acceleration.

Enjoy!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software

Excellent! However, I just checked and the file wasn’t there. Is there an
alternate download location? Thanks.> I’m working on porting the rest of the NeHe OpenGL tutorials to SDL.

I’ve gotten them working up through lesson 25, except for the system
font tutorials, which aren’t portable, and the DirectInput tutorial,
which doesn’t make sense to port.

You can get a sneak peek at them before I finish:
http://www.libsdl.org/cvs/OpenGL-intro-1.1.0.tar.gz

Most of the tutorials require hardware acceleration.

Excellent! However, I just checked and the file wasn’t there. Is there an
alternate download location? Thanks.

Oh, sorry, I finished the tutorials I was planning to do, and I’ve
moved them into place: http://www.libsdl.org/opengl/intro.html

See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software

Sam, I really dig your NeHe tutorial ports. They’ve helped enormously.
I’m getting some artifacts in the shadow tute, but then I’m running at
24bit which causes Mesa to have problems. You wouldn’t happen to be
working on Tutorial 31 would you? I’m so curious about collision
detection and haven’t gotten far enough in the Red Book to get it
figured out…

Additionally, is there a book on SDL out yet?

Thanks,
Mike

Sam Lantinga wrote:>

I’m working on porting the rest of the NeHe OpenGL tutorials to SDL.
I’ve gotten them working up through lesson 25, except for the system
font tutorials, which aren’t portable, and the DirectInput tutorial,
which doesn’t make sense to port.

You can get a sneak peek at them before I finish:
http://www.libsdl.org/cvs/OpenGL-intro-1.1.0.tar.gz

Most of the tutorials require hardware acceleration.

Enjoy!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software


-Larry

On Wed, 2 May 2001, Michael Vanecek wrote:

Sam, I really dig your NeHe tutorial ports. They’ve helped enormously.
I’m getting some artifacts in the shadow tute, but then I’m running at
24bit which causes Mesa to have problems. You wouldn’t happen to be
working on Tutorial 31 would you? I’m so curious about collision
detection and haven’t gotten far enough in the Red Book to get it
figured out…

Additionally, is there a book on SDL out yet?

Thanks,
Mike

Sam Lantinga wrote:

I’m working on porting the rest of the NeHe OpenGL tutorials to SDL.
I’ve gotten them working up through lesson 25, except for the system
font tutorials, which aren’t portable, and the DirectInput tutorial,
which doesn’t make sense to port.

You can get a sneak peek at them before I finish:
http://www.libsdl.org/cvs/OpenGL-intro-1.1.0.tar.gz

Most of the tutorials require hardware acceleration.

Enjoy!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software

Sam, I really dig your NeHe tutorial ports. They’ve helped enormously.
I’m getting some artifacts in the shadow tute, but then I’m running at
24bit which causes Mesa to have problems. You wouldn’t happen to be
working on Tutorial 31 would you? I’m so curious about collision
detection and haven’t gotten far enough in the Red Book to get it
figured out…

Well, I stopped porting the next tutorials mostly because they were
multi-file and didn’t nicely fit in the layout I set up for the
tutorials. There’s no reason why they couldn’t be ported separately,
and trivially. Why don’t you do that? The conversion from the VC++
code to the SDL code is easy, just compare some of the other tutorials.

Additionally, is there a book on SDL out yet?

I’ll let John Hall comment on that. :slight_smile:

See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software