Announcing the latest releases of the SDL helper libraries:
SDL_image 1.2.3
http://www.libsdl.org/projects/SDL_image/
- Fixed memory leak with non-seekable SDL_RWops
- Added 24-bit support to the ILBM format loader
- Added shared library support for MacOS X
- The JPEG loader can now load EXIF format JPEG images
- The XCF loader now ignores invisible layers and channels
SDL_mixer 1.2.5
http://www.libsdl.org/projects/SDL_mixer/
- Worked around MacOS X deadlock between CoreAudio and QuickTime
- Fixed crash in native midi code with files with more than 32 tracks
- Added 8SVX format support to the AIFF loader
- Fixed volume control on WAVE music chunks
- Fixed volume control on MOD music chunks
- Added support for the Atari platform
- Patch from Steven Fuller to fix panning effect with 8-bit sounds.
- Patch from guy on 3DRealms forums to fix native win32 midi volume.
- Small, looping music samples should now be able to fade out correctly.
- Added shared library support for MacOS X
- Correctly report an error when using an unknown filetype
- Added support for loading Ogg Vorbis samples as an audio chunk
- Fixed to start playing another sample immediately when one finishes
- Fixed a volume bug when calling Mix_HaltChannel() on unused channel
- Fixed volume reset bug at end of channel fade.
- Mix_LoadMUS() will now accept an MP3 by file extension
SDL_net 1.2.5
http://www.libsdl.org/projects/SDL_net/
- Added support for sending UDP broadcast packets (except on MacOS Classic)
- Added shared library support for MacOS X
- It is now safe to nest calls to SDLNet_Init() / SDLNet_Quit()
- Fixed UDP virtual address bind bug
SDL_ttf 2.0.6
http://www.libsdl.org/projects/SDL_ttf/
- Fixed UNICODE endian issues, added TTF_ByteSwappedUNICODE()
- Added iconv() support to showfont to test UNICODE endian issues
- Fixed memory corruption problem with small point sizes
- Added initial .fon support to SDL_ttf
- Fixed wrapping bug with negative horizontal bearing
- Fixed TTF_RenderGlyph_Solid() to use the bitmap instead of pixmap
- Added shared library support for MacOS X
- Added TTF_WasInit() to see if the library has been initialized
- Added a version number so runtime version checking is possible
- Added the ability to load a font from an SDL_RWops stream
Thanks to everybody who made these releases possible!
Enjoy,
-Sam Lantinga, Software Engineer, Blizzard Entertainment_______________________________________________
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