I’ve been developing a video game with SDL/Windows, using SDL.dll Version
1.2.11.0 I was getting about 25 FPS, which was fine. A few days back I
downloaded 1.2.12.0, and the frame rate dropped to about 15 FPS ! Nothing else
was changed !
Any ideas? It’s a very simple game, most of the time is spent blitting to the
screen (with alpha-blends), plus some music/sound effects. I’ve obviously gone
back to the older dll for now !
The code also compiles under Linux(CentOS/Gnome) on the same hardware, and this
only runs at 10 FPS, tried the latest, and previous libraries, with no effect.
I’ve been developing a video game with SDL/Windows, using SDL.dll Version
1.2.11.0 I was getting about 25 FPS, which was fine. A few days back I
downloaded 1.2.12.0, and the frame rate dropped to about 15 FPS ! Nothing
else
was changed !
Any ideas? It’s a very simple game, most of the time is spent blitting to
the
screen (with alpha-blends), plus some music/sound effects. I’ve obviously
gone
back to the older dll for now !
The code also compiles under Linux(CentOS/Gnome) on the same hardware, and
this
only runs at 10 FPS, tried the latest, and previous libraries, with no
effect.
I’ve been developing a video game with SDL/Windows, using SDL.dllVersion
1.2.11.0 I was getting about 25 FPS, which was fine. A few days back I
downloaded 1.2.12.0, and the frame rate dropped to about 15 FPS !
Nothing
else
was changed !
Any ideas? It’s a very simple game, most of the time is spent blitting
to
the
screen (with alpha-blends), plus some music/sound effects. I’ve
obviously
gone
back to the older dll for now !
The code also compiles under Linux(CentOS/Gnome) on the same hardware,
and
this
only runs at 10 FPS, tried the latest, and previous libraries, with no
effect.
I’ve been developing a video game with SDL/Windows, using SDL.dll Version
1.2.11.0 I was getting about 25 FPS, which was fine. A few days back I
downloaded 1.2.12.0, and the frame rate dropped to about 15 FPS ! Nothing
else
was changed !
Any ideas? It’s a very simple game, most of the time is spent blitting to
the
screen (with alpha-blends), plus some music/sound effects. I’ve obviously
gone
back to the older dll for now !
The code also compiles under Linux(CentOS/Gnome) on the same hardware, and
this
only runs at 10 FPS, tried the latest, and previous libraries, with no
effect.
Is it possible to publish the source of that game ?
Have you tried what testsprite for example that comes
with SDL says ?
CU
I’ve just been trying TestSprite, it gives the same result, about 930-940 FPS,
for both DLL’s. I’ve not tried it on the target machine in Linux yet. Clearly
this program is only using small sprites, and a small screen, I will have to try
it with larger sprites, with proper alpha-blending, and a larger window.
There is however, something clearly different between the 2 DLL’s.
Sorry, can’t release the source for the game It’s huge anyway, cos of all the
other stuff in there.
wrote:Hello !> I’ve been developing a video game with SDL/Windows, using
SDL.dll Version> 1.2.11.0 I was getting about 25 FPS, which was fine. A few
days back I> downloaded 1.2.12.0, and the frame rate dropped to about 15 FPS !
Nothing
else> was changed !>> Any ideas? It’s a very simple game, most of the time
is spent blitting to> the> screen (with alpha-blends), plus some music/sound
effects. I’ve obviously
gone> back to the older dll for now !>> The code also compiles under
Linux(CentOS/Gnome) on the same hardware, and> this> only runs at 10 FPS, tried
the latest, and previous libraries, with no
Any help or suggestions much appreciated !Is it possible to publish the
source of that game ?Have you tried what testsprite for example that comeswith
SDL says ?CU_______________________________________________
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