New website: feedback requested!

Julian Winter has been working on a redesign of the SDL website.

You can see it here:
http://www.libsdl.org/new/index.php
Note that the dynamic content is all placeholder for now.

Please reply to this thread with your feedback.

Once we’ve gotten feedback and are happy with it, I’ll be updating it with
SDL 2.0 content.

Cheers!

Is that pretty much the current site but with new CSS? :stuck_out_tongue: (no, didn’t
look much at it)

Also seriously, add the year to the snapshot dates. It’s going to be
less confusing, especially with SDL 1.2 which as far as I know hasn’t
been updated in years.

2013/6/13, Sam Lantinga :> Julian Winter has been working on a redesign of the SDL website.

You can see it here:
http://www.libsdl.org/new/index.php
Note that the dynamic content is all placeholder for now.

Please reply to this thread with your feedback.

Once we’ve gotten feedback and are happy with it, I’ll be updating it with
SDL 2.0 content.

Cheers!

Julian Winter has been working on a redesign of the SDL website.

You can see it here:
http://www.libsdl.org/new/index.php
Note that the dynamic content is all placeholder for now.

Please reply to this thread with your feedback.

Looks great!

Is this all hosted on a Linux box (or virtual machine)?

The reason I ask, is that I have a specialised “programmers webserver”.
If you click here you will see an example:

http://felix-lang.org/$/usr/local/lib/felix/felix-latest/share/lib/rtl/flx_sync.hpp

Note the “$” is required literally (not numerical encoding).
This happens to be ordinary C++ code with hyperlinked headers
and some colouring. Mouseovers can be done as well.

The HTML is not preformatted, its generated on the fly so it reflects
the exact sources. It also uses plugins. Since I wrote the webserver
I can easily modify it to recognise, say, SDL_function_names and
hyperlink them too. So you can swap back and forth between the
actual source and the Wiki docs.On 13/06/2013, at 3:44 PM, Sam Lantinga wrote:


john skaller
@john_skaller
http://felix-lang.org

It needs more color. The light blue styling of the existing site has always
looked good and complemented the branding of SDL. If this is going to
change, at least don’t make it bland white like the rest of the web. Using
cool, darker or pastel colors is easier on the eyes and adds flavor to the
site.

The images to the right are a nice addition. Maybe they can be set to
randomly showcase various images of newer SDL games.

Like Sik mentioned, adding the year is a good idea.

  • Swyped from my droid.

Is that pretty much the current site but with new CSS? :stuck_out_tongue: (no, didn’t
look much at it)

Also seriously, add the year to the snapshot dates. It’s going to be
less confusing, especially with SDL 1.2 which as far as I know hasn’t
been updated in years.

2013/6/13, Sam Lantinga :On Jun 13, 2013 1:13 AM, “Sik the hedgehog” <sik.the.hedgehog at gmail.com> wrote:

Julian Winter has been working on a redesign of the SDL website.

You can see it here:
http:/…


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

I like the new style, clear and to the point.
I would just suggest a bigger SDL logo and a more evident download button.

As an additional feature it would be nice that the top and later images
which showcase games using SDL rotate so that every time one loads the page
new and different screenshots are shown.

VittorioOn Thu, Jun 13, 2013 at 7:44 AM, Sam Lantinga wrote:

Julian Winter has been working on a redesign of the SDL website.

You can see it here:
http://www.libsdl.org/new/index.php
Note that the dynamic content is all placeholder for now.

Please reply to this thread with your feedback.

Once we’ve gotten feedback and are happy with it, I’ll be updating it with
SDL 2.0 content.

Cheers!


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Another suggestion: in the snapshot page, would it be possible to put
SDL 2.0 above SDL 1.2? (ideally even emphasize 2.0 more than 1.2) We
want to discourage people from using 1.2 after all, right?

2013/6/13 Sam Lantinga

Julian Winter has been working on a redesign of the SDL website.

You can see it here:
http://www.libsdl.org/new/index.php
Note that the dynamic content is all placeholder for now.

Please reply to this thread with your feedback.

Once we’ve gotten feedback and are happy with it, I’ll be updating it with
SDL 2.0 content.

Cheers!

I think it looks great. One detail would be making the site extend down
dynamically to fill the screen (body height at 100%), right now in my
2560x1440 screen it shows as a horizontally centered “box” of about 1000px
of height, aligned to the top.–
Gabriel.

2013/6/13 Sam Lantinga

Julian Winter has been working on a redesign of the SDL website.

If you are interested in more commercial SDL success stories the linux and
OSX versions of:

Robin Hood (http://en.wikipedia.org/wiki/Robin_Hood:The_Legend_of_Sherwood)
Ankh 1 & 2 ( http://en.wikipedia.org/wiki/Ankh
%28video_game%29 )
Jack Keane ( http://en.wikipedia.org/wiki/Jack_Keane_(video_game) )

…used SDL (1.2).

I ported the first one from DirectX to the SDL 2d API, while I used SDL in
the others for input and screen setup, while I adapted the OGRE release
used by the win32 version for the rendering.

These games are a bit old since fortunately I have no more need for a
second job to reach the end of the month, but I miss a bit working on "big"
games :)–
Bye,
Gabry

Don’t forget the big obvious one: Steam (well, the Linux port at
least). Pretty much anything done with Source that’s on Linux too.
That’s NOT minor.

PS: no idea if only the Linux ports use SDL or Valve moved everything
to SDL since it’s portable in general.

2013/6/13, Gabriele Greco <gabriele.greco at darts.it>:>> 2013/6/13 Sam Lantinga

Julian Winter has been working on a redesign of the SDL website.

If you are interested in more commercial SDL success stories the linux and
OSX versions of:

Robin Hood
(http://en.wikipedia.org/wiki/Robin_Hood:The_Legend_of_Sherwood)
Ankh 1 & 2 ( http://en.wikipedia.org/wiki/Ankh
%28video_game%29 )
Jack Keane ( http://en.wikipedia.org/wiki/Jack_Keane_(video_game) )

…used SDL (1.2).

I ported the first one from DirectX to the SDL 2d API, while I used SDL in
the others for input and screen setup, while I adapted the OGRE release
used by the win32 version for the rendering.

These games are a bit old since fortunately I have no more need for a
second job to reach the end of the month, but I miss a bit working on "big"
games :slight_smile:


Bye,
Gabry

Looking good.
Although I also miss the light blue styling of the existing site, I see
there is a little blue on the top middle of the new login page, wonder if
the site would look cool if the entire background was this blue?
I see under the “SDL supports” there is no mention of IOS or Android, not
sure if this is intentional? Listing them might attract more users…
And I agree that the SDL logo on the top left would probably look better if
it was larger…On Thu, Jun 13, 2013 at 9:41 PM, Gabriel Jacobo wrote:

2013/6/13 Sam Lantinga

Julian Winter has been working on a redesign of the SDL website.

You can see it here:
http://www.libsdl.org/new/index.php
Note that the dynamic content is all placeholder for now.

Please reply to this thread with your feedback.

Once we’ve gotten feedback and are happy with it, I’ll be updating it
with SDL 2.0 content.

Cheers!

I think it looks great. One detail would be making the site extend down
dynamically to fill the screen (body height at 100%), right now in my
2560x1440 screen it shows as a horizontally centered “box” of about 1000px
of height, aligned to the top.


Gabriel.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


Paul Wortmann
E-mail : @Paul_Wortmann
Website: www.physhexgames.co.nr

The new look looks much better and more ‘fresh’ than the older site :slight_smile:

But I agree at the three points said above:

-> Bigger SDL logo
-> More evident download button
-> Mentioning Android and iOS support ( even though I think they are left out for now, because you said SDL2 stuff will be added later ).

Also, some pastel color on the background would be neat.------------------------
C is the God’s Programming Language

Love it! Clean interface, well spaced items, big (enough) fonts. Well done!On Thu, Jun 13, 2013 at 11:09 AM, neoaggelos wrote:

**
The new look looks much better and more ‘fresh’ than the older site [image:
Smile]

But I agree at the three points said above:

-> Bigger SDL logo
-> More evident download button
-> Mentioning Android and iOS support ( even though I think they are left
out for now, because you said SDL2 stuff will be added later ).

Also, some pastel color on the background would be neat.


C is the God’s Programming Language


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


Besos, abrazos, confeti y aplausos.
Jamie Ramone
"El Vikingo"

Okay. Thank you all for your feedback (pos. & neg.) on the new
website-design.

I’m trying to answer a bit now…

@Jonathan Greig: Using cool and dark colors is not good on the eyes if
you want to read something. The contrast between the font and the
background should be quite high. Black on white or white on a black
background for example. A dark website can feel burdensome for a lot of
people. Light colors feel more inviting. Especially for new users who
want to give SDL a try.
The images on the other hand are a good way to bring more colors to the
new design. Imagine a more colorful picture instead of the SuperMeat Boy
screenshot!

Rotating randomly is a nice idea. Still, my only problem is the
question: Are we allowed to involve screenshots of (commercial) (indie)
games without having trouble with copyright issues? If it’s not a
problem, then you all are more than welcome to send me screenshots or
titles you want to see on the new design.

Concerning Android and iOS support:
Actually I don’t care about content in the first place. :stuck_out_tongue: I hope Sam or
somebody else will update most of the texts. Especially the about-text.

@Sik: My main goal was to create a new look and recode the entire
HTML/CSS stuff first.
After I had finished that, I simply pasted all the old content into my
template. That’s also why there are placeholders at “News” and "Games"
for example.

@Vittorio: Good ideas! I agree with all of them. Thanks.

@ Gabriel: Hahaha! That’s interesting. I haven’t a 2560x1440 screen
here. :stuck_out_tongue: Can you please send me a screenshot?
Anyway, I’ll take care of it.

Okay that’s all for now.

Cheers!
Julian Winter

2013/6/16, Julian Winter :

@Jonathan Greig: Using cool and dark colors is not good on the eyes if
you want to read something. The contrast between the font and the
background should be quite high. Black on white or white on a black
background for example. A dark website can feel burdensome for a lot of
people. Light colors feel more inviting. Especially for new users who
want to give SDL a try.
The images on the other hand are a good way to bring more colors to the
new design. Imagine a more colorful picture instead of the SuperMeat Boy
screenshot!

You know, am I the only one who finds light on dark easier on the eyes
than light on dark? But yes, high contrast is very important.

Rotating randomly is a nice idea. Still, my only problem is the
question: Are we allowed to involve screenshots of (commercial) (indie)
games without having trouble with copyright issues? If it’s not a
problem, then you all are more than welcome to send me screenshots or
titles you want to see on the new design.

Just let’s ask for permission? :stuck_out_tongue:

I’d send one but my game isn’t released yet :confused: I’d be willing to send
a screenshot once it’s out though.

You probably are the only one – most of us find "light on dark"
exactly as easy/hard on the eyes as “light on dark”. :wink:

Cheers,
~~ OndraOn Sun, Jun 16, 2013 at 8:23 PM, Sik the hedgehog <sik.the.hedgehog at gmail.com> wrote:

You know, am I the only one who finds light on dark easier on the eyes
than light on dark? But yes, high contrast is very important.

am I the only one who finds light on dark

Everyone to his taste! :slight_smile:

Couldn’t one “crowdsource” this? I am thinking of an image submission
page with a check-box regarding a “reuse on SDL website is allowed” flag
plus a contact email. This would require coding, a dynamic site and some
long term maintenance however.On 6/16/2013 11:19 AM, Julian Winter wrote:

Rotating randomly is a nice idea. Still, my only problem is the
question: Are we allowed to involve screenshots of (commercial)
(indie) games without having trouble with copyright issues? If it’s
not a problem, then you all are more than welcome to send me
screenshots or titles you want to see on the new design.

Julian…come to the dark side :smiley:

I’m just saying that the brightness needs to be toned down some. The
current SDL website is a great example(why fix it if it’s not broke…the
color scheme that is:). It does use cool colors(I’m referring to the color
spectrum. Blues, greens, purples are cool colors) for the trim contrasting
with the lighter pastel blue. The little bits of yellow contrast with the
blues nicely but are not overdone.On Sun, Jun 16, 2013 at 6:34 PM, Julian Winter wrote:

am I the only one who finds light on dark

Everyone to his taste! :slight_smile:

_____________**
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/**listinfo.cgi/sdl-libsdl.orghttp://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Okay. Thank you all for your feedback (pos. & neg.) on the new website-design.

I’m trying to answer a bit now…

Rotating randomly is a nice idea.

Not on the homepage please. The main page should be static.
Colourful if you like, but no movement, and the same every load
except for “News”.

Reason: If I have that page up in a window whilst doing other things
motion will be distracting and I’ll close it. Finding the page
on my desktop will be by visual pattern recognition and
if the images change every load that will be disorienting.

Why not put the motion in a separate slideshow and/or
gallery page? But keep samples on the home page
and change them when new news Items appear.
[That’s when you want to attract extra attention]

Also please don’t design the page for large minimum
widths and make sure it adapts to my window size.
Vertical scroll bars are OK. Horizontal ones, or right
edge clipping, are NOT OK unless the page is very
narrow. I hate sites that assume I’m a landlubber and
run with my sails full screen.

Still, my only problem is the question: Are we allowed to involve screenshots of (commercial) (indie) games without having trouble with copyright issues? If it’s not a problem, then you all are more than welcome to send me screenshots or titles you want to see on the new design.

If it is an user action shot from a commercial game, I believe it is
"fair use" and copyright doesn’t apply. If its a copy of a static page
I would suggest requiring a Creative Commons Licence,
in fact I suggest sourcing from WikiCommons, and have contributors
put their pics there if there’s any doubt.On 17/06/2013, at 4:19 AM, Julian Winter wrote:


john skaller
@john_skaller
http://felix-lang.org

Rotating randomly is a nice idea. Still, my only problem is the question: Are we allowed to involve screenshots of (commercial) (indie) games without having trouble with copyright issues? If it’s not a problem, then you all are more than welcome to send me screenshots or titles you want to see on the new design.

Couldn’t one “crowdsource” this? I am thinking of an image submission page with a check-box regarding a “reuse on SDL website is allowed” flag plus a contact email. This would require coding, a dynamic site and some long term maintenance however.

No need for coding. Just direct to WikiCommons.On 17/06/2013, at 5:49 AM, Andreas Schiffler wrote:

On 6/16/2013 11:19 AM, Julian Winter wrote:


john skaller
@john_skaller
http://felix-lang.org