NVIDIA driver

Hello all,

i started with some OpenGL stuff with SDL (Win32 only now). Now i time
to update my Linux and do some porting. What is the current state of
the NVIDIA triver for Linux?

Is it acclerated in the new XFree86 4.0?

And SDL is more fun than any Directx or 3D engine i used before.–
Best regards,
Joern mailto:@Joern_Woerdehoff

Joern Woerdehoff wrote:

Hello all,

i started with some OpenGL stuff with SDL (Win32 only now). Now i time
to update my Linux and do some porting. What is the current state of
the NVIDIA triver for Linux?

Is it acclerated in the new XFree86 4.0?

Only works with XF 4.0 and is known to run Quake 3 and Unreal
Tournament. There are still some minor stability issues but people told
me that the visual quality is on pair with the Windows drivers. For
Quake 3 it is said that the performance is as good as the Windows
pendand.

One issue people reported is that resolution changes didn’t work with
Unreal Tournanement (using SDL).–
Daniel Vogel My opinions may have changed,
666 @ http://grafzahl.de but not the fact that I am right

Joern Woerdehoff wrote:

Hello all,

i started with some OpenGL stuff with SDL (Win32 only now). Now i time
to update my Linux and do some porting. What is the current state of
the NVIDIA triver for Linux?

Is it acclerated in the new XFree86 4.0?
Uhm… I have an Nvidia card and it is by no means an par with the windows
drivers from XF4.0. You need to get other driver from UTAH GLX to even
have anything reasonable in the way of performance to run Quake 3 and
Unreal tornament. I have yet to see anything decent come out of these
drivers but then again I haven’t tried UTAH-GLX yet… :)On Wed, 26 Apr 2000, Daniel Vogel wrote:

Only works with XF 4.0 and is known to run Quake 3 and Unreal
Tournament. There are still some minor stability issues but people told
me that the visual quality is on pair with the Windows drivers. For
Quake 3 it is said that the performance is as good as the Windows
pendand.

One issue people reported is that resolution changes didn’t work with
Unreal Tournanement (using SDL).


Daniel Vogel My opinions may have changed,
666 @ http://grafzahl.de but not the fact that I am right

Dave wrote:

Uhm… I have an Nvidia card and it is by no means an par with the windows
drivers from XF4.0. You need to get other driver from UTAH GLX to even

Hmm? Do you use the new binary only drivers from NVIDIA released a few
days ago? You don’t need anything from Utah-GLX if you use the NVIDIA
drivers.–
Daniel Vogel My opinions may have changed,
666 @ http://grafzahl.de but not the fact that I am right

Hi Dave

Uhm… I have an Nvidia card and it is by no means an par with the windows
drivers from XF4.0. You need to get other driver from UTAH GLX to even
have anything reasonable in the way of performance to run Quake 3 and
Unreal tornament. I have yet to see anything decent come out of these
drivers but then again I haven’t tried UTAH-GLX yet… :slight_smile:

NVidia has just released new binary drivers using direct rendering with
kernel module and a GLX module. According to benchmarks at
linuxgames.com it is VERY much an par with the Windows drivers with
Quake III running 100+ fps under XF4

Look at the benchmarks at linuxgames.com and download drivers at
nvidia.com

/Thomas

One issue people reported is that resolution changes didn’t work with
Unreal Tournanement (using SDL).

This is a known problem with SDL. They are trying to figure it out,
according to the mailing list, but not too quickly.

jfOn Wed, 26 Apr 2000, Daniel Vogel wrote:

One issue people reported is that resolution changes didn’t work with
Unreal Tournanement (using SDL).

This is a known problem with SDL. They are trying to figure it out,
according to the mailing list, but not too quickly.

How is this a problem with SDL? Who is working on it?
I hadn’t heard this.

See ya,
-Sam Lantinga, Lead Programmer, Loki Entertainment Software> On Wed, 26 Apr 2000, Daniel Vogel wrote:

John Fulmer wrote:

One issue people reported is that resolution changes didn’t work with
Unreal Tournanement (using SDL).

This is a known problem with SDL. They are trying to figure it out,
according to the mailing list, but not too quickly.

Ah yes, now I remember - XF 4.0 and VidMode extension.> On Wed, 26 Apr 2000, Daniel Vogel wrote:


Daniel Vogel My opinions may have changed,
666 @ http://grafzahl.de but not the fact that I am right

Dave wrote:

Uhm… I have an Nvidia card and it is by no means an par with the windows
drivers from XF4.0. You need to get other driver from UTAH GLX to even

Hmm? Do you use the new binary only drivers from NVIDIA released a few
days ago? You don’t need anything from Utah-GLX if you use the NVIDIA
drivers.
I just saw the beta release thing on slashdot. I like XFree 4.0 but my
X font server doesn’t like XFree 4.0. Doesn’t that new driver need a
kernel module to run?
Isn’t that a little weird?

daveOn Wed, 26 Apr 2000, Daniel Vogel wrote:


Daniel Vogel My opinions may have changed,
666 @ http://grafzahl.de but not the fact that I am right

In article <Pine.GSO.4.10.10004261225390.20149-100000 at phoenix.lhup.edu>,
Dave wrote:

Dave wrote:

Uhm… I have an Nvidia card and it is by no means an par with the
windows drivers from XF4.0. You need to get other driver from UTAH
GLX to even

Hmm? Do you use the new binary only drivers from NVIDIA released a few
days ago? You don’t need anything from Utah-GLX if you use the NVIDIA
drivers.
I just saw the beta release thing on slashdot. I like XFree 4.0 but my
X font server doesn’t like XFree 4.0. Doesn’t that new driver need a
kernel module to run? Isn’t that a little weird?

Well, not really. The kernel module synchronizes access to the graphics hardware
and makes the agp bus’s advanced features available. It does several other things
as well. As to your font server - I’m happily running x4 without a single font server.

X4 has several font backends that workd just fine for type1, ttf and all the other
formats.> On Wed, 26 Apr 2000, Daniel Vogel wrote:


Christian Zander ** N?ckersberg 76 ** 45257 Essen ** Germany
email: @Christian_Zander * www: www.minion.de * icq: 5322926

Well, not really. The kernel module synchronizes access to the graphics hardware
and makes the agp bus’s advanced features available. It does several other things
as well. As to your font server - I’m happily running x4 without a single font server.
I would like to do the same… How?
Dave>
X4 has several font backends that workd just fine for type1, ttf and all the other
formats.


Christian Zander ** N?ckersberg 76 ** 45257 Essen ** Germany
email: phoenix at minion.de * www: www.minion.de * icq: 5322926

No kidding (with utah glx) so go and get the new drivers which are
*WAY BETTER

Uhm… I have an Nvidia card and it is by no means an par
with the windows > drivers from XF4.0. You need to get other driver
from UTAH GLX to even > have anything reasonable in the way of
performance to run Quake 3 and > Unreal tornament. I have yet to see
anything decent come out of these > drivers but then again I haven’t
tried UTAH-GLX yet… :slight_smile: >

If you add the fontpaths direct into the XF86config file then add
xtt or freetype into the load section for modules then it will do the
truetype fonts or any others automatic - no font server required :slight_smile:

OliverOn Thu, 27 Apr 2000, you wrote:

On Wed, 26 Apr 2000, Daniel Vogel wrote:

Dave wrote:

Uhm… I have an Nvidia card and it is by no means an par with the windows
drivers from XF4.0. You need to get other driver from UTAH GLX to even

Hmm? Do you use the new binary only drivers from NVIDIA released a few
days ago? You don’t need anything from Utah-GLX if you use the NVIDIA
drivers.
I just saw the beta release thing on slashdot. I like XFree 4.0 but my
X font server doesn’t like XFree 4.0. Doesn’t that new driver need a
kernel module to run?
Isn’t that a little weird?

dave


Daniel Vogel My opinions may have changed,
666 @ http://grafzahl.de but not the fact that I am right

I have some major flicker with the new GL libraries from NVIDIA. HUGE
speed increase though… WOW!!!
Anyone got a solution for that?

DaveOn Thu, 27 Apr 2000, Oliver Batchelor wrote:

If you add the fontpaths direct into the XF86config file then add
xtt or freetype into the load section for modules then it will do the
truetype fonts or any others automatic - no font server required :slight_smile:

Oliver

On Thu, 27 Apr 2000, you wrote:

On Wed, 26 Apr 2000, Daniel Vogel wrote:

Dave wrote:

Uhm… I have an Nvidia card and it is by no means an par with the windows
drivers from XF4.0. You need to get other driver from UTAH GLX to even

Hmm? Do you use the new binary only drivers from NVIDIA released a few
days ago? You don’t need anything from Utah-GLX if you use the NVIDIA
drivers.
I just saw the beta release thing on slashdot. I like XFree 4.0 but my
X font server doesn’t like XFree 4.0. Doesn’t that new driver need a
kernel module to run?
Isn’t that a little weird?

dave


Daniel Vogel My opinions may have changed,
666 @ http://grafzahl.de but not the fact that I am right

For the huge speed increase? Ya run netscape alot, that should slow it back
down to the way it was before.
=)

-Garrett, WPI student majoring in Computer Science
"Do not go where the path may lead, go instead where there is no path and leave a trail."
-Ralph Waldo EmersonOn Thu, 27 Apr 2000, you wrote:

I have some major flicker with the new GL libraries from NVIDIA. HUGE
speed increase though… WOW!!!
Anyone got a solution for that?

Dave wrote:

I have some major flicker with the new GL libraries from NVIDIA. HUGE
speed increase though… WOW!!!
Anyone got a solution for that?

Do you ask for double buffered rendering context ?

          Franck.

Sorry for OT, (there are some people using X 4)

How to use 2 mice in XFree86 4?
I have

Section "InputDevice"
Identifier "PS2"
Driver "mouse"
Option “Protocol” "MouseManPlusPS/2"
Option “Device” "/dev/psaux"
EndSection

Section "InputDevice"
Identifier "Serial"
Driver "mouse"
Option “Protocol” "Intellimouse"
Option “Device” "/dev/ttyS1"
EndSection

InputDevice "PS2" "CorePointer"

InputDevice “Serial” “CorePointer”

InputDevice “Serial” “SendCoreEvents”

InputDevice “Serial”

InputDevice "Keyboard1" "CoreKeyboard"

If I uncomment any of the “Serial” X crashes when I move my serial mouse.
It worked with X 3.3.x.
And how to make my wheel to work?

Dave wrote:

I have some major flicker with the new GL libraries from NVIDIA. HUGE
speed increase though… WOW!!!
Anyone got a solution for that?

It isn’t my program doing it. It is from the opengl screensavers. I
tried not loading the double buffering and keeping them loaded. Both ways
produce a great deal of flicker…

Dave

Do you ask for double buffered

rendering context ? >On Thu, 27 Apr 2000, Franck Guillaud wrote:

          Franck.