On multithreading and multiple media handlers

I’ve got one thread handling video and one handling audio.
And a main thread coordinating everything and handling timing.

Is there a special way to initialize these?

Currently, main initializes IO devices (ie: Joysticks :slight_smile: and possibly
NOPARACHUTE if I’m in debugging again and timing;
audio initializes audio SDLInit(SDL_AUDIO)
video initializes video SDLInit(SDL_Video)

There anything wrong with this model? Works fine under Linux BTW…
I AM looking to port to other platforms

G’day, eh? :slight_smile:
- Teunis