OpenGL 3.2 on windows problem SDL 1.3

Ok I found out what the problem was. It wasnt ATI or SDLs fault but mine :slight_smile: Suggested by OpenGL wiki tutorial:

/* Turn on double buffering with a 24bit Z buffer.
 * You may need to change this to 16 or 32 for your system */
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);

I chose to use 32 bit Z buffer as on linux I was limitted to 24. And as it appears windows can`t handle 32 bit depth buffer too :slight_smile:

Problem solved.