OpenGL context sharing

Hi!

I wondered whether there is a good reason not to support context sharing in SDL.
AFAIK it would be easy to implement that functionality (with wglShareList, glXCreateContext or aglCreateContext) and it could be pretty useful (for example I would use it for resource loading in a separate thread).

Because those are only 3 platforms, and there are many more where SDL runs
and have OpenGL support?

For example, as far as I know Symbian does not support context sharing.On Sun, May 9, 2010 at 1:48 AM, mokaga wrote:

Hi!

I wondered whether there is a good reason not to support context sharing in
SDL.
AFAIK it would be easy to implement that functionality (with wglShareList,
glXCreateContext or aglCreateContext) and it could be pretty useful (for
example I would use it for resource loading in a separate thread).


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