Okay, so I’m somewhat confused as to when I need to reload my OpenGL
textures, and how I should best do it.
Previously I posted the code I use to check for regaining of focus, and how
I then reload my textures. This does not work correctly.
Is it possible for some guys from the list to post a fully working sample of
code that will reload textures correctly under Windows for a fullscreen
OpenGL app when switching away/back to the application?
I suspect this would be very useful to others, as well as me (but definitely
to me :)), and might therefore be useful to add to the main SDL site (up to
Sam, of course, just a thought),
Rob
Okay, so I’m somewhat confused as to when I need to reload my OpenGL
textures, and how I should best do it.
Previously I posted the code I use to check for regaining of focus, and how
I then reload my textures. This does not work correctly.
Is it possible for some guys from the list to post a fully working sample of
code that will reload textures correctly under Windows for a fullscreen
OpenGL app when switching away/back to the application?
As far as I know, the only time you have to reload textures is when you
set a new video mode.
By the way, I’m accepting patches to SDL that allow it to automatically
configure the mouse rect in OpenGL mode so you don’t have to do a full
re-initialization. I haven’t touched that code in a while so I’d prefer
if somebody who has looked into it before (Glenn? could test it out.
See ya!
-Sam Lantinga, Software Engineer, Blizzard Entertainment