Hi,
I am developing an OpenGL application which is supposed to use
quadbuffers
for the STEREO effect. Can somebody point me towards the structure of the
code
to be used in SDL & OpenGL (all the enabling and then left draw and right
draw).
I would be thankful if somebody can point out if there will be any
differences for windows and linux platform.
My SDL Version (devel) :: 1.2.8-3.2
Thank you
skp