i am writting C# wrapper for OpenGL and SDL.
in C# because i found it’s a nice language and for this 2 library
because they are needed in high performance & multiplatform graphics.
(i say, for SDL only people that C# is efficiently ported to free world
by Ximian, look at http://www.go-mono.com)
i have nearly imported all function of opengl and video & event function
of SDL (ok, i admit, no so much work with awk and sed, but i am also
slowly learning ANTLR to try to improve the process)
i have 2 very, very (very) tiny demo, but at last it show this work.
the first demo is OpenGL only as SDL don’t go well in my native window
you could download C# code at:
(you would also need SDL.dll & SDL_image.dll for test2, you could find
the demo are so fin that i am ashamed, but it is a good starting point
and i will be glad to have return…
BTW i go on vacation for 4 days, so i couldn’t answer any mail before…