OpenGL3.0 context status?

I was wondering what the status of getting this into SDL is? Or how soon it could be done or what version we are looking at doing this?

Thanks,
Dave

I was wondering what the status of getting this into SDL is? Or how soon it could be done or what version we are looking at doing this?

I took a stab at it, but I couldn’t get NVidia’s beta driver working.
This is definitely planned for SDL 1.3, but I’m going to wait until the
driver matures a bit first. :slight_smile:

See ya,
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment

Just so you know, nVidia’s latest driver includes full OpenGL 3.0
support… no more messing with the nvemulate tool :wink:

Merry Christmas!

Luke.

2008/12/25 Sam Lantinga :>> I was wondering what the status of getting this into SDL is? Or how soon it could be done or what version we are looking at doing this?

I took a stab at it, but I couldn’t get NVidia’s beta driver working.
This is definitely planned for SDL 1.3, but I’m going to wait until the
driver matures a bit first. :slight_smile:

See ya,
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Just so you know, nVidia’s latest driver includes full OpenGL 3.0
support… no more messing with the nvemulate tool :wink:

Awesome, thanks for the update! :slight_smile:

Merry Christmas!

You too!
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment