Osx cursors 1.2.11

I logged a bug (#373) against sdl 1.2.11 (osx) in which setting
the cursor in fullscreen mode has no effect. The prob’s not there
in 1.2.10 and it looks like it snuck in with the change from
carbon cursors to quartz cursors (say that 5 times, fast).
ANYWAY, I’d’ve grabbed the older version of the framework the
download page, but it ain’t there! (What happens to those old
binaries?) So I recompiled the framework from 1.2.10 in svn
but the darn thing comes out at a elventine 4MB compared to
the svelte 800K of the 1.2.11 binary downloadable from libsdl.org.

What gives? I’m compiling the release and not debug version of course.

P.S. Any plans for a 1.2.12?
That would be grouse.

Youse are the best,
RF.

I logged a bug (#373) against sdl 1.2.11 (osx) in which setting
the cursor in fullscreen mode has no effect. The prob’s not there
in 1.2.10 and it looks like it snuck in with the change from
carbon cursors to quartz cursors (say that 5 times, fast).
ANYWAY, I’d’ve grabbed the older version of the framework the
download page, but it ain’t there! (What happens to those old
binaries?) So I recompiled the framework from 1.2.10 in svn
but the darn thing comes out at a elventine 4MB compared to
the svelte 800K of the 1.2.11 binary downloadable from libsdl.org.

What gives? I’m compiling the release and not debug version of course.

Very odd about the framework size. I would have guessed a debug
version is the one being built but I’ll take your word that it is the
release version. You might try cleaning everything and maybe even
purging the build directory and rebuild. Also examine the flags being
passed to gcc to see if anything is out of the ordinary.

Did you rollback the svn including the Xcode project to get 1.2.10? Or
did you take the 1.2.11 Xcode project and backport it?

In any event, maybe the easiest thing to do is go here:
http://www.libsdl.org/release/
and just download the old 1.2.10 release stuff directly. It looks like
all the old releases are still available.

-Eric> From: “Rhythmic Fistman”

[…]

What gives? I’m compiling the release and not debug version of course.

Very odd about the framework size. I would have guessed a debug
version is the one being built but I’ll take your word that it is the
release version.

Beh, I selected “deployment” but it came out acting like debug.

You might try cleaning everything and maybe even
purging the build directory and rebuild. Also examine the flags being
passed to gcc to see if anything is out of the ordinary.

Did you rollback the svn including the Xcode project to get 1.2.10? Or
did you take the 1.2.11 Xcode project and backport it?

I grabbed the whole lot from the 1.2.10 svn tag, project included.

In any event, maybe the easiest thing to do is go here:
http://www.libsdl.org/release/
and just download the old 1.2.10 release stuff directly. It looks like
all the old releases are still available.

Great! How did I not find that? Now I can do a release with 1.2.10.
One game needs cursors+fullscreen on osx (=1.2.10) and the other
needs working opengl vbl sync on osx (=1.2.11). Everyone’s happy!

I’d like to fix the 1.2.11 bug, but is 1.2 a dead branch?

Thanks a bunch, Eric.

RF> From: “E. Wing”

From: “Rhythmic Fistman” <@Rhythmic_Fistman>

Hello !

Great! How did I not find that? Now I can do a release with 1.2.10.
One game needs cursors+fullscreen on osx (=1.2.10) and the other
needs working opengl vbl sync on osx (=1.2.11). Everyone’s happy!

If you have the source, why do you need 1.2.10 ?
I mean, if there are problems just replacing the old 1.2.10 libs
with 1.2.11 why not a simple recompile with 1.2.11 ?

Do both problems still exist in the latest SDL-1.2 SVN version ?

CU

Rhythmic Fistman wrote:

I’d like to fix the 1.2.11 bug, but is 1.2 a dead branch?

I think there are plans to release a 1.2.12 some day with the
accumulated bugfixes from SVN. But don’t quote me on that.

As the one who wrote the Cocoa cursor code, I feel a certain obligation
to help debug this, but I haven’t had much success so far. I can
reproduce the problem, but I haven’t gotten SSH to work correctly
between my PowerBook and MacBook Pro for remote debugging.

-Christian

Hello !

Hi!

Great! How did I not find that? Now I can do a release with 1.2.10.
One game needs cursors+fullscreen on osx (=1.2.10) and the other
needs working opengl vbl sync on osx (=1.2.11). Everyone’s happy!

If you have the source, why do you need 1.2.10 ?

I don’t understand the question. Could you rephrase it?

I mean, if there are problems just replacing the old 1.2.10 libs
with 1.2.11 why not a simple recompile with 1.2.11 ?

Do both problems still exist in the latest SDL-1.2 SVN version ?

Not sure, that branch doesn’t compile:
pbxcp: SDL_config_amiga.h: No such file or directory

Both? What was the second problem?> From: “Torsten Giebl”

Rhythmic Fistman wrote:

I’d like to fix the 1.2.11 bug, but is 1.2 a dead branch?

I think there are plans to release a 1.2.12 some day with the
accumulated bugfixes from SVN. But don’t quote me on that.

As the one who wrote the Cocoa cursor code, I feel a certain obligation
to help debug this, but I haven’t had much success so far. I can
reproduce the problem, but I haven’t gotten SSH to work correctly
between my PowerBook and MacBook Pro for remote debugging.

No handy error codes? And no virtual terminals on the mac…> From: Christian Walther