Hello there,
It’s more a conceptual and design question than a pure SDL question.
But I think you may be a source of good expertise on this one.
We are currently working on a game, and we are designing the
interface. Our designer came to me with a project (very nice), but it
will require to use at least 1024x768 resolution.
So, is it ok to put 1024x768 as a minimum requirement these days? I
mean, in your experience, do you often deal with old 800x600 or
640x480? I already worked very hard to give a very efficient “level
of details” option. Even if the full game engine require an ati 9200
with 512mb vram, it can run on an old ati with 8mb ram. (ok, to go
under 32mb ram, you have to disable textures… But it works!)
But the interface is one of the keys of a game. So, we need it to be
good. First design my designer gave me was for 1280x1024, but I
thought it was a bit exagerated. (he said, but that’s small on my
1920*1200 screen!)
Best regards and wishes for new year and xMas. (I use little endian,
I swap the things around)–
Kuon
CEO - Goyman.com SA
http://www.goyman.com/
“Computers should not stop working when the users’ brain does.”
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