Hi there.
Would a 800x600x16 fullscreen 2d game (using OpenGL
via MesaGL) run well (25+ fps) via MesaGL on a 8 Mb
onboard card (using linux)?
I know it is silly and off-topic to ask this here,
but, just in case someone know
I ran glxgears at 175 fps, but it is windowed …
There is some way to speed up MesaGL ? (some kernel
tuning or something like that). If it is important, I
am targeting a duron 1.6 / (ddr 266) / sis740 onboard
card, running Slackware 10.
Sorry if I misled your time.
Hi there.
Would a 800x600x16 fullscreen 2d game (using OpenGL
via MesaGL) run well (25+ fps) via MesaGL on a 8 Mb
onboard card (using linux)?
It all depends on what you want the game to do. But, it is unlikely that
you will like what you get.
If you are forced to use a card with no 3D driver support (such as the
SiS 740 on Linux) then you would be better off (IMHO) using the SDL 2D
API and not using OpenGL.
I know it is silly and off-topic to ask this here,
but, just in case someone know
I ran glxgears at 175 fps, but it is windowed …
There is some way to speed up MesaGL ? (some kernel
tuning or something like that).
No, not really.
OTOH, there are 3D Linux drivers available for a lot of other kinds of
video cards. You might want to look around and see what you can find.
I’ve seen some decent video cards for nearly nothing at flea markets and
in second hand stores.
If it is important, I
am targeting a duron 1.6 / (ddr 266) / sis740 onboard
card, running Slackware 10.
This should just scream using the SDL 2D API.
Bob PendletonOn Thu, 2005-02-17 at 16:14 -0300, J Inacio wrote:
Sorry if I misled your time.
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Hi there.
Would a 800x600x16 fullscreen 2d game (using OpenGL
via MesaGL) run well (25+ fps) via MesaGL on a 8 Mb
onboard card (using linux)?
It all depends on what you want the game to do. But, it is unlikely that
you will like what you get.
While I am not doing that on Linux, I can tell that if your textures
can fit on the card’s memory, you will get even higher frame rates than
that. OpenGL is VERY fast for 2D graphics, my game running on a
GeForce2 at 640x480x32bpp can run much faster than 25fps - if I don’t
wait for the vsync or limit the fps, I can get more than 700fps, and
that’s while running the game logic and playing music/sounds with SDL_Mixer.
Which 8MB video card are you using? Even a TNT2 should do the trick. I
also tested my code on a 16MB Matrox card and a 32MB Radeon 7500 and
everything works just as fast.
If it is important, I
am targeting a duron 1.6 / (ddr 266) / sis740 onboard
card, running Slackware 10.
This should just scream using the SDL 2D API.
I agree, but if he will use particles, zooming and rotation, OpenGL can
save him a lot of trouble. Note that I also use plain simple SDL
surfaces, but if you want a fast arcade game, with lots of animated
elements (zoom+rotation) and real smooth subpixel scrolling, then OpenGL
is the way. And using OpenGL, even a Celeron 500 will be enough for the
game ;).
Best regards,
Paulo V W Radtke - Chien Loco Jogos de Garagem?
http://blog.chienloco.com
http://www.chienloco.com