Hi.
I just started with SDL GPU. I have a very simple hello world setup rendering a cube. Everything is working as expected, except a warning I get:[INFO ] — [2025-12-29 13:08:31] SDL GPU: SDL_GPU Driver: Vulkan
[INFO ] — [2025-12-29 13:08:31] SDL GPU: Vulkan Device: Microsoft Direct3D12 (NVIDIA GeForce RTX 4070 Laptop GPU)
[INFO ] — [2025-12-29 13:08:31] SDL GPU: Vulkan Driver: Dozen Mesa 25.3.0-devel (git-c8fa4e643e)
[INFO ] — [2025-12-29 13:08:31] SDL GPU: Vulkan Conformance: 0.0.0
> [WARN ] — [2025-12-29 13:08:31] SDL GPU: Out of BAR memory, allocating uniform buffers on host-local memory, expect degraded performance!
I only call PushGPUVertexUniformData once per frame, uploading a vire projectin matrix.
I commented that out to see if that was the issue, so my render loop wa simply.
BeginGPURenderPass(command_buffer,&color_target, 1, nil) sdl.EndGPURenderPass(render_pass)
I still get the warning. There is not call to PushGPUVertexUniformData in myproject now.
Can someone help me shed some light on the warning?