I’m trying to output an image straight to the framebuffer. The only example
I can find to do that manipulates the surface->pixels and calls lock and
unlock surface to do that. Does this only manipulate one pixel at a time?
Can I blit straight to the framebuffer or do I have to manipulate each pixel
at a time? Any help would be great!
I’m trying to output an image straight to the framebuffer. The only example
I can find to do that manipulates the surface->pixels and calls lock and
unlock surface to do that. Does this only manipulate one pixel at a time?
Can I blit straight to the framebuffer or do I have to manipulate each pixel
at a time? Any help would be great!
From: julie.russell@throughput.com.au (Julie Russell)
To:
Sent: Monday, September 22, 2003 12:47 AM
Subject: [SDL] Outputting straight to the framebuffer
Hi Everyone,
I’m trying to output an image straight to the framebuffer. The only
example
I can find to do that manipulates the surface->pixels and calls lock and
unlock surface to do that. Does this only manipulate one pixel at a time?
Can I blit straight to the framebuffer or do I have to manipulate each
pixel
at a time? Any help would be great!