Hi, we have a patch for loading DirectX dlls on Windows.
Cheers, Tobias
-------- Original-Nachricht --------Betreff: DirectX - Failed loading D3DX9_*.dll
Datum: Tue, 05 Mar 2013 11:09:05 +0100
Von: kmx
An: sdl-devel at perl.org
Hi Kartik and Tobias,
ad our last discussion on IRC.
I have investigated the warning “Failed loading D3DX9_*.dll” and come up
with the enclosed patch (please forward it to relevant SDL2 mailing
list/bugtracker).
The warning has gone and DirectX seems to be loaded but I was not able
to test it more.
–
kmx
-------------- next part --------------
— /z/strawberry_libs/SDL2-hg20130301/src/render/direct3d/SDL_render_d3d.c 2013-02-28 17:11:04 +0000
+++ /z/strawberry_libs/SDL2-hg20130301_patched/src/render/direct3d/SDL_render_d3d.c 2013-03-05 09:38:04 +0000
@@ -477,7 +477,9 @@
for (d3dxVersion=50;d3dxVersion>0;d3dxVersion--) {
SDL_snprintf(d3dxDLLFile, 49, "D3DX9_%02d.dll", d3dxVersion);
-
data->d3dxDLL = SDL_LoadObject(d3dxDLLFile);
-
LPTSTR tmpstr = WIN_UTF8ToString(d3dxDLLFile);
-
data->d3dxDLL = (void *)LoadLibrary(tmpstr); /* not using SDL_LoadObject() as we want silently fail - no error message */
-
SDL_free(tmpstr); if (data->d3dxDLL) { HRESULT (WINAPI *D3DXCreateMatrixStack) (DWORD Flags, LPD3DXMATRIXSTACK* ppStack); D3DXCreateMatrixStack = (HRESULT (WINAPI *) (DWORD, LPD3DXMATRIXSTACK*)) SDL_LoadFunction(data->d3dxDLL, "D3DXCreateMatrixStack");