Patch for SDL 1.3 iOS Stencil Buffer

A while ago, I submitted a patch to get stencil buffers working on iOS.
I’ve been watching other people put up patches, and they do it – and
I’m being charitable to myself here – a whole lot better than I did.

I basically said “put this here and there”. These guys submit patches.
And obviously everybody has more than enough work to do without my
nonsense.

Did anybody take this up, or should I try to do the diff/patch thing
(which I’ll have to figure out.) I should try to be a better community
member.

[>] Brian

In my experience dealing with “patches” like this is a gigantic pain in
the ass. A diff concisely says what is changing so even if it doesn’t
apply automatically it is still easier to handle manually than a set of
instructions and code fragments.On 19/10/2011 14:35, Brian Barnes wrote:

I basically said “put this here and there”.

On Mi? 19 Oct 2011 10:35:09 Brian Barnes escribi?:

Did anybody take this up, or should I try to do the diff/patch thing
(which I’ll have to figure out.) I should try to be a better community
member.

If you are working with the Mercurial (Hg) repository making patches out of
your changes is very simple. I suggest you try it, you can also use TortoiseHG
which solves your problem in two clicks (well, maybe three an one might be a
right button click, but you catch my drift).

Gabriel.