Pbuffer support

I saw the following message in the archives:

http://www.libsdl.org/pipermail/sdl/2003-August/055637.html

However, checking CVS, I don’t see any pbuffer code. Is anyone still
actively developing pbuffer support. If not, what needs to be done to
get it working?

nathan

I saw the following message in the archives:

http://www.libsdl.org/pipermail/sdl/2003-August/055637.html

However, checking CVS, I don’t see any pbuffer code. Is anyone still
actively developing pbuffer support. If not, what needs to be done to
get it working?

Pbuffer support is in the SDL 1.3 branch as SDL_RenderTarget:
http://www.libsdl.org/cvs/SDL-1.3.tar.gz

You can also directly check it out with this command:
cvs -d :pserver:guest at libsdl.org:/home/sdlweb/libsdl.org/cvs co -r branch_1_
3_x SDL12

This branch is based on the SDL 1.2.6 release. As additional 1.2.x releases
are made, I will merge the fixes into the SDL 1.3 branch.

See ya!
-Sam Lantinga, Software Engineer, Blizzard Entertainment

I saw the following message in the archives:

http://www.libsdl.org/pipermail/sdl/2003-August/055637.html

However, checking CVS, I don’t see any pbuffer code. Is anyone still
actively developing pbuffer support. If not, what needs to be done to
get it working?

Pbuffer support is in the SDL 1.3 branch as SDL_RenderTarget:
http://www.libsdl.org/cvs/SDL-1.3.tar.gz

…um, is this support fully cross-platform? Specifically, is it
available on OSX, both 10.2 and 10.3?

thanx,

jamieOn Thursday, November 13, 2003, at 12:13 AM, Sam Lantinga wrote:

I saw the following message in the archives:

http://www.libsdl.org/pipermail/sdl/2003-August/055637.html

However, checking CVS, I don’t see any pbuffer code. Is anyone still
actively developing pbuffer support. If not, what needs to be done to
get it working?

Pbuffer support is in the SDL 1.3 branch as SDL_RenderTarget:
http://www.libsdl.org/cvs/SDL-1.3.tar.gz

…um, is this support fully cross-platform? Specifically, is it
available on OSX, both 10.2 and 10.3?

No, not yet. Patches are welcome! :slight_smile:

See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment> On Thursday, November 13, 2003, at 12:13 AM, Sam Lantinga wrote: