Performance in Android is low


Hello, I was looking at the memory using the Android SDK monitor while running the game in my phone, after a few seconds, the memory is being used massively and it’s not the game code that is doing anything like a new or loading textures, …i think it has something to do with the sensors , i would like to remove all the auto-rotation events and other hardware sensors functions or events, i’ve added in my manifest the option to allow only one orientation , portrait, and I would like to disable any other orientation in code (java or c++) and see if there is an improvement in the memory management


Looks like deactivating the detection of the orientation fixed it…