I am posting this to the list in order to better determine the
direction of SDLpl development. I see SDLpl as a useful tool
to quickly mock up larger projects, and as a scripting engine
which can be embedded in SDL applications.
That said, if you are someone who would use perl to write a
game / web browser / etc. Would you be more or less inclined
to write the entire thing in perl:
1.) If you had access to pre-fab rendering engines 2d scroller, 3d flight. etc
2.) If there was an object orient interface (beyond the pure fuctional)
3.) If there was a perl interpreter with SDL built in?
Also on the flip side, would you be more or less inclined to use
perl with another language C/C++ if:
1.) A simplified interface to the perl interpreter was included
2.) If a step by step tutorial on using XS with SDL were available
3.) Perl’s internals stopped sucking, and the Inline::C module
worked far more often?
If you want to look at the current stable release, or the first pre-release
of the SDL 1.2 compliant series visit http://sdlpl.sourceforge.net.
I’d really appreciate the insight of people who use the PyGame package
as well. What features of PyGame are really nice, and should be
available across all languages?–
david j. goehrig bit twiddler www.valinux.com
cf. www.tuxedo.org/~esr/jargon/html/entry/bit-twiddling.html 31337157 508