Hello all
I am using Visual Studio 2022 and I was checking NuGet Package to make sure what Versions of SDL I am using which is SDL2.
I am learning from Lazy Foo and then I decide to change into Png Image but I had two Errors cropping up
#include <SDL.h>
#include <SDL/SDL_Image> // Dont know why this got a ERROR as saying Include is Error which is Strange!
#include <stdio.h>
//Screen dimension constants
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
//Starts up SDL and creates window
bool init();
//Loads media
bool loadMedia();
//Frees media and shuts down SDL
void close();
//The window we'll be rendering to
SDL_Window* gWindow = NULL;
//The surface contained by the window
SDL_Surface* gScreenSurface = NULL;
//The image we will load and show on the screen
SDL_Surface* gHelloWorld = NULL;
bool init()
{
//Initialization flag
bool success = true;
//Initialize SDL
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
success = false;
}
else
{
//Create window
gWindow = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (gWindow == NULL)
{
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
success = false;
}
else
{
//Get window surface
gScreenSurface = SDL_GetWindowSurface(gWindow);
}
}
return success;
}
bool loadMedia()
{
//Loading success flag
bool success = true;
//Load splash image
// gHelloWorld = SDL_LoadBMP("res/FROGGER.bmp"); This BITMAP does work :)
// THERE IS ANOTHER ERROR THAT TELL ME THAT IMG_LOAD IS ERROR!
SDL_Surface* pTempSurface = IMG_Load("assets/FROGGER.png"); // I am trying to make this work in PNG!
if (gHelloWorld == NULL)
{
printf("Unable to load image %s! SDL Error: %s\n", "res/FROGGER.Png", SDL_GetError());
success = false;
}
return success;
}
void close()
{
//Deallocate surface
SDL_FreeSurface(gHelloWorld);
gHelloWorld = NULL;
//Destroy window
SDL_DestroyWindow(gWindow);
gWindow = NULL;
//Quit SDL subsystems
SDL_Quit();
}
int main(int argc, char* args[])
{
//Start up SDL and create window
if (!init())
{
printf("Failed to initialize!\n");
}
else
{
//Load media
if (!loadMedia())
{
printf("Failed to load media!\n");
}
else
{
//Apply the image
SDL_BlitSurface(gHelloWorld, NULL, gScreenSurface, NULL);
//Update the surface
SDL_UpdateWindowSurface(gWindow);
//Wait two seconds
SDL_Delay(20000);
}
}
//Free resources and close SDL
close();
return 0;
}
Can anyone tell me how to sort the Png Image problem and why there is Errors when there shouldnt be?