Porting SDL to the PS3 GameOS

Hi,

I’m trying to port SDL to the PS3 using the PSL1GHT SDK.

I’ve managed to compile a dummy lib, but I had to comment some code for that
(i.e. memory.h isn’t provided in the SDK).

I would like to put a macro #define for that instead of just commenting. But
I don’t see how setup a macro at configure time that won’t be erased next
time I call autogen.sh ?

Could some one give me clue on that ?

Thanks a lot

Ok, I did figure out something (I hope) clean:

I made a psl1ght section in configure.in and added my macro to the
EXTRA_CFLAGS

I thought I code use the AC_DEFINE macro, bit doesn’t seems to be used for
that… *needs to follow a autocong tutorial some day :confused: *

Anyway if someone interested, I will get the thing working here:

Thanks for this greats library :)On Sun, Nov 28, 2010 at 12:53 PM, Seb DA ROCHA <@Seb_DA_ROCHA>wrote:

Hi,

I’m trying to port SDL to the PS3 using the PSL1GHT SDK.

I’ve managed to compile a dummy lib, but I had to comment some code for
that (i.e. memory.h isn’t provided in the SDK).

I would like to put a macro #define for that instead of just commenting.
But I don’t see how setup a macro at configure time that won’t be erased
next time I call autogen.sh ?

Could some one give me clue on that ?

Thanks a lot