Yes, it’s still free (LGPL). You have an option to get a commercial license which gives you support for:
-Static Linking
-Iphone / Ipod development
-Embedded system development
-Personal e-mail support
-Additional contract services (whatever that means :P)
Stable enough for testing, yes it definitely should be. Probably not for release yet but if you want to develop anything, might as well use the new and improved platform, IMO.
As far as compatibility goes, as long as you compile against the new libraries, SDL 1.2 code is mostly compatible with 1.3, save for a few exceptions.
Licensing reference:
http://galaxygameworks.com/index.html
Pat________________________________
From: clebertavares@gmail.com (Cleber Tavares Jr.)
To: A list for developers using the SDL library. (includes SDL-announce)
Sent: Friday, February 27, 2009 6:07:58 AM
Subject: Re: [SDL] Ports
On Thu, Feb 26, 2009 at 11:18 PM, Donny Viszneki <donny.viszneki at gmail.com> wrote:
On Thu, Feb 26, 2009 at 8:37 AM, Cleber Tavares Jr. wrote:
- Using SDL, what are the consoles I can port for? DS, Iphone, what more?
With which version, 1.2 or 1.3? Could you show me a link to a begginers
start?
I don’t know about getting started porting to Nintendo DS or iPhone,
but to begin writing SDL software I’d download the source code and
start looking at the examples in the test/ directory.
Ok, thank you. And, what about SDL 1.3? I didn?t understand, it will be still free?
Is it stable enough to test it on windows? Is it compatible with code written to work with 1.2?
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