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Hi,
I’m running into the strange effect that doing a
putenv(SDL_VIDEO_WINDOW_POS, “x,y”) moves the window to the position
wanted but also moves all content in the window by an equal amount in
the same direction. This is on a mac. All content is generated using
opengl (if it makes any difference).
The same program works perfectly on windows. Also, the window positions
are different: y=0 is at the bottom of the screen on a mac and at the
top in windows.
Tested with SDL 1.2.11 and 1.2.13. The relevant code is here, in
SDLDisplayEngine::init (sorry, no small test .exe):
Am I doing something wrong? Is there any workaround?
Cheers,
~ Uli
Any technology distinguishable from magic is insufficiently advanced.
Ulrich von Zadow | +49-172-7872715
Jabber: cocacoder at jabber.berlin.ccc.de
Skype: uzadow
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