When trying to compile glmovie using C++ Builder 6 under Windows, I
found that I needed to change the #includes to the following, for it to
compile.
#include <stdio.h>
#ifdef HAVE_OPENGL
#include “SDL_opengl.h”
#endif
Otherwise there were all manner of path incorrect problems with the GL
headers.
Am I missing something here?
Dominique.–
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