Possible change to glmovie.h

When trying to compile glmovie using C++ Builder 6 under Windows, I
found that I needed to change the #includes to the following, for it to
compile.

#include <stdio.h>
#ifdef HAVE_OPENGL
#include “SDL_opengl.h”
#endif

Otherwise there were all manner of path incorrect problems with the GL
headers.

Am I missing something here?

Dominique.–
http://www.DelphiGamer.com := for all your Object Pascal game
development needs;
http://www.delphi-jedi.org/Jedi:TEAM_SDL_HOME := Home of JEDI-SDL;
Cross-platform game development with Pascal, has never been easier.