Using WindowsXP sp2, SDL version 1.2.12
file: \video\wincommon\sdl_syswm.c
code in question:
void WIN_SetWMCaption(_THIS, const char *title, const char icon)
{
#ifdef _WIN32_WCE
/ WinCE uses the UNICODE version */
LPWSTR lpszW = SDL_iconv_utf8_ucs2((char )title);
SetWindowText(SDL_Window, lpszW);
SDL_free(lpszW);
#else
/
* Try loading SetWindowTextW from kernel32.dll first, and if it exists,
* pass the UCS-2 string to it. If it doesn’t, use
* WideCharToMultiByte(CP_ACP) and hope that the codepage can support
the
* string data in question. This lets us keep binary compatibility with
* Win95/98/ME but still use saner Unicode on NT-based Windows.
*/
static int tried_loading = 0;
static PtrSetWindowTextW swtw = NULL;
Uint16 *lpsz = SDL_iconv_utf8_ucs2(title);
if (!tried_loading) {
HMODULE dll = LoadLibrary(“user32.dll”);
if (dll != NULL) {
swtw = (PtrSetWindowTextW) GetProcAddress(dll,
“SetWindowTextW”);
if (swtw == NULL) {
FreeLibrary(dll);
}
}
tried_loading = 1;
}
if (swtw != NULL) {
swtw(SDL_Window, lpsz);
} else {
size_t len = WideCharToMultiByte(CP_ACP, 0, lpsz, -1, NULL, 0, NULL,
NULL);
char *cvt = SDL_malloc(len + 1);
WideCharToMultiByte(CP_ACP, 0, lpsz, -1, cvt, len, NULL, NULL);
SetWindowText(SDL_Window, cvt);
SDL_free(cvt);
}
SDL_free(lpsz);
#endif
}
The call to load the library "HMODULE dll = LoadLibrary(“user32.dll”)"
Does this have a matching close, as the handle is scoped in the if not tried
block and seems to be only release if the function is not found.
Thanks.