PrBoom 2.1.1 released

PrBoom 2.1.1 is now available at

  • Changes from v2.1.0 to v2.1.1
  • config file is now prboom.cfg for the non-GL version, glboom.cfg
    for the GL version. If you have used PrBoom (or LxDoom) before,
    rename your old config file (boom.cfg) appropriately.
  • fullscreen is now default for new prboom.cfg
  • included sdl_mixer.dll now plays midi-files
  • if waveout is used for sound (Windows NT4) the sound doesn’t stutter
  • redid parts of the OpenGL renderer
    • sprites behind translucent walls are rendered correctly
    • translucent walls are rendered correctly
    • support for glBSP nodes
    • compliant to glBSP spec v2
    • use_mipmapping option in boom.cfg
    • the default for zone memory in OpenGL is now 16MB
  • fix screen melt transition
  • most Boom demos should now work
  • a lot more original Doom demos work
  • keycard switches are shown coloured on the map, like doors
  • improved ENDOOM rendering
  • non-highres rendering functions dropped

Florian ‘Proff’ Schulze - @Florian_Schulze
Homepage: -
PGP-Key available from -