PrBoom 2.1.1 is now available at http://prboom.sourceforge.net
- Changes from v2.1.0 to v2.1.1
- config file is now prboom.cfg for the non-GL version, glboom.cfg
for the GL version. If you have used PrBoom (or LxDoom) before,
rename your old config file (boom.cfg) appropriately. - fullscreen is now default for new prboom.cfg
- included sdl_mixer.dll now plays midi-files
- if waveout is used for sound (Windows NT4) the sound doesn’t stutter
anymore - redid parts of the OpenGL renderer
- sprites behind translucent walls are rendered correctly
- translucent walls are rendered correctly
- support for glBSP nodes
- compliant to glBSP spec v2
- use_mipmapping option in boom.cfg
- the default for zone memory in OpenGL is now 16MB
- fix screen melt transition
- most Boom demos should now work
- a lot more original Doom demos work
- keycard switches are shown coloured on the map, like doors
- improved ENDOOM rendering
- non-highres rendering functions dropped
Proff–
Florian ‘Proff’ Schulze - @Florian_Schulze
Homepage: - http://proff.fly.to
PGP-Key available from - http://www.keyserver.net/en/