Pressure sensitivity (graphics tablets) support in SDL?

I couldn’t seem to dig up much right away on Google, so I thought I’d ask here.
Does SDL support pressure sensitivity in graphics tablets, in any way?

Guess what I’m thinking about? :wink: (Tux Paint)

Thx!

-bill!–
bill at newbreedsoftware.com Got kids? Get Tux Paint!
http://newbreedsoftware.com/bill/ http://newbreedsoftware.com/tuxpaint/

I couldn’t seem to dig up much right away on Google, so I thought I’d ask here.
Does SDL support pressure sensitivity in graphics tablets, in any way?

Not at the moment. Pressure sensitivity support is generally pretty lacking
on most platforms. Anybody interested in proposing an API and seeing how it’s
done on most other platforms?

Guess what I’m thinking about? :wink: (Tux Paint)

grin Yep.

-Sam Lantinga, Software Engineer, Blizzard Entertainment

Sam Lantinga wrote:

I couldn’t seem to dig up much right away on Google, so I thought I’d ask here.
Does SDL support pressure sensitivity in graphics tablets, in any way?

Not at the moment. Pressure sensitivity support is generally pretty lacking
on most platforms. Anybody interested in proposing an API and seeing how it’s
done on most other platforms?

Guess what I’m thinking about? :wink: (Tux Paint)

grin Yep.

The gimp would be a good place to look for how it is done. As pressure
sensitivity works on multiple platforms with it.

Although I don’t really need it. It would be cool :slight_smile:

I’ve been slowly working on a 3d painter using pygame. It’s going to
talk to gimp, so people will probably do most of the painting in the
gimp view of the image, and just use the 3d view as a preview. But it
will work( with very limited functionality ) without gimp.