Hello !
When i save a 32 Bit Surface with SDL_SaveBMP,
it only saves it as a 24 Bit BMP File.
If SDL_SaveBMP can save 32 Bit BMPs at the moment,
then this is a bug, or if it is not able to save them,
then it should return an error.
CU
Hello !
When i save a 32 Bit Surface with SDL_SaveBMP,
it only saves it as a 24 Bit BMP File.
If SDL_SaveBMP can save 32 Bit BMPs at the moment,
then this is a bug, or if it is not able to save them,
then it should return an error.
CU
Hi Torsten,
If you have saved the file as a *.BMP and that is the format you
intended to save it as, the behaviour is correct.
BMP does not support an alpha channel; BMP is a ‘flat’ 24-bit RGB
(8-bits per channel).
If you wish to save the alpha channel, you need to use a different
format - commonly PNG for loss-less, JPEG for lossy.
Google “image file formats” for more background.
Jitsu Love,
Eddy
Torsten Giebl wrote:> Hello !
When i save a 32 Bit Surface with SDL_SaveBMP,
it only saves it as a 24 Bit BMP File.If SDL_SaveBMP can save 32 Bit BMPs at the moment,
then this is a bug, or if it is not able to save them,
then it should return an error.CU
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
Hello,
That’s not quite right. The BMP format supports a whole bunch of pixel
formats, from 1 bit per pixel all the way up to 32 bits including
alpha channel (although that’s a fairly recent addition and support
for it isn’t so great).
I’ve found SDL’s support of BMP to be somewhat incomplete. If I
remember correctly, I’ve had difficulty loading 4 bit RLE bitmaps
before, even though they could be viewed/loaded fine in IrfanView and
Pro Motion.
Peter
2008/6/9 Edward Cullen :> Hi Torsten,
If you have saved the file as a *.BMP and that is the format you intended to
save it as, the behaviour is correct.BMP does not support an alpha channel; BMP is a ‘flat’ 24-bit RGB (8-bits
per channel).If you wish to save the alpha channel, you need to use a different format -
commonly PNG for loss-less, JPEG for lossy.Google “image file formats” for more background.
Jitsu Love,
Eddy
Torsten Giebl wrote:
Hello !
When i save a 32 Bit Surface with SDL_SaveBMP,
it only saves it as a 24 Bit BMP File.If SDL_SaveBMP can save 32 Bit BMPs at the moment,
then this is a bug, or if it is not able to save them,
then it should return an error.CU
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
Ahh… Jitsu Love in action!
Thanks for that Peter.
Took me a while, but I managed to find info on the v.5 format on MSDN.
I stand corrected.
I also note that the specification of SDL_SaveBMP() is not specific
about formats.
Now THERE’s a funny thing; 10 years on, people still think of BMP as a
flat 24-bit format… It’s also interesting to note the the ‘v5 BMP
format’ can actually be a wrapper around JPG or a PNG! Gotta love M$ LOL.
I stand by my original recommendation for file formats, minus the Jpeg
for lossy, as it doesn’t actually support alpha in the ‘standard’ format
(don’t ask why I thought that, 'cos I honestly don’t know… musta been
a brain-fart
The ‘extended’ jpeg2000 format does support alpha, but it is,
apparently, not very common.
Eddy
Peter Mackay wrote:> Hello,
That’s not quite right. The BMP format supports a whole bunch of pixel
formats, from 1 bit per pixel all the way up to 32 bits including
alpha channel (although that’s a fairly recent addition and support
for it isn’t so great).
http://en.wikipedia.org/wiki/BMP_file_formatI’ve found SDL’s support of BMP to be somewhat incomplete. If I
remember correctly, I’ve had difficulty loading 4 bit RLE bitmaps
before, even though they could be viewed/loaded fine in IrfanView and
Pro Motion.Peter
2008/6/9 Edward Cullen :
Hi Torsten,
If you have saved the file as a *.BMP and that is the format you intended to
save it as, the behaviour is correct.BMP does not support an alpha channel; BMP is a ‘flat’ 24-bit RGB (8-bits
per channel).If you wish to save the alpha channel, you need to use a different format -
commonly PNG for loss-less, JPEG for lossy.Google “image file formats” for more background.
Jitsu Love,
Eddy
Torsten Giebl wrote:
Hello !
When i save a 32 Bit Surface with SDL_SaveBMP,
it only saves it as a 24 Bit BMP File.If SDL_SaveBMP can save 32 Bit BMPs at the moment,
then this is a bug, or if it is not able to save them,
then it should return an error.CU
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org