When i compile it on Mac OSX SDL_mixers internal MikMod version
produces no sound output.
MIDI, WAVE and others formats work, also libmikmod works.
We came across this in our game port. Never had enough drive to get to the
bottom of it, but if you remove the DMODE_HQMIXER flag from MikMod’s md_mode
flags var, the internal MikMod will work fine on OSX (but produce lesser
quality, of course).
The latter essentially translates to “produce no output if the song is long
enough”, where ‘long enough’ is a few milliseconds at 22.5KHz.
We should see how later versions of MikMod handled 64bit ints on Apple
compilers.