I'm also a Brazilian, I'm living in Canada right now. If you want
to get into SDL, I really recommend that you look carefully on the
tutorials listed on the SDL homepage at http://www.libsdl.org, as well as
the sample code sent with SDL. The best way to start coding right away on
Win32 is to download Bloodshed’s DevC++ at http://www.bloodshed.net/. They
have a distribution that already includes MingW32 (a gcc based compiler).
To include SDL on your programs, you’ll have to download the SDL
development files on the SDL page, plus the Windows binaries for
redistribution. There’s a tutorial at Cone3D (link at the SDL main page),
Graphics with SDL, where they cover the instalation procedure of DevC++
with SDL and how to configure a project, so it’s a must. Under Linux it is
a bit more difficult if you’re no used to makefiles.
For game development itself, not only SDL, you may find some
interesting articles at www.gamedev.net or http://www.gamasutra.com/. There
are some techniques to master on both 2D and 3D environments, so these
sites can help you a lot, as SDL use is very straightforward if you know
what you want from it, I had no problem on the transition from the
DOS/Allegro enviroment to SDL mostly because I was looking how SDL was
doing things, not how things should be done at all ^_-, so these sites can
help you a lot to get out the most from SDL.
I wrote in english so you can improve yours, but if you want to,
write me in portuguese :).
At 19:04 15/10/2002 -0700, you wrote:> Hello,
Please send links to study.
“My English is BAD =), I am Brazilian”
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