Hi
I’m pretty new to SDL and also moderately new to programming. I have some
unclear things about accessing the raw pixel buffer. My programming
experiences are limited to basic (C64, oh those days…) and since I’ve only
learnt C++ from those “real” languages, I haven’t much experience on C-style
typecasting.
I have quite sufficiently succeeded in creating a simple SetPixel() function
which takes three Uint8s as RGB data, two Uint16s as coordinates and a
surface and then maps the pixel on the screen. It only works on 16-bit
surfaces though, which I want to change. “Works” in this case is quite not
the right word, since I sometimes (very rarely) get a load of segmentation
faults. Messing with raw memory data is not something I master :(.
Now, instead of good ol’ “trial and error” method, I’d like to know the
exact answer. How do I work with raw pixel data? And how do I do it so that
it works on all bit-depths?
Thanx in advance
Petri Latvala