Hello Enzo,
when I compile a SDL application on Mac OS X with Xcode or Project Builder,
I link my code with all this FrameWorks :
Carbon.Frameworks
Quicktime.Frameworks
Appkit.Frameworks
Foundation.Frameworks
IOKit.Frameworks
Cocoa.Frameworks
for SDL_main, you can just include your SDL_main.m file and SDL_main.h file in your
project and it works fine…
Jo?l Rodi?re
Enzo
2
You wrote:
when I compile a SDL application on Mac OS X with Xcode or Project Builder,
Yes, but if I want to compile it WITHOUT Project Builder (only with gcc),
how can I do?
The only way I’ve been successful at getting it to run on the
Mac is to build it completely through src. Don’t use the runtime
libraries.
But, the same autoconf/automake code in my system worked pretty
much for the mac as with linux.
Enzo wrote:> You wrote:
when I compile a SDL application on Mac OS X with Xcode or Project Builder,
Yes, but if I want to compile it WITHOUT Project Builder (only with gcc),
how can I do?