I want to read and display a bmp file manually for a simple reason. I want
to use 3D file formats (3DS, MAX, ASE, etc) in my games using SDL+openGL,
all in Windows+Linux.
I was searching in Google about a library for C/C++ for this and I only
found thwo projects what, more o less, are near of this: l3ds is a very
simple library, but are discontinued and it have some errors in some cases;
lib3ds is a very good library, but the documentation is how a very very very
bad sleep.
Later, I search in Google about a simple tutorial for load and display the
more used 3D file format but all of I found are using WinAPI. Of course
this is not valid for me, I want to run in Windows+Linux.
Reading in some forums of Internet about to load file formats, I read a good
start is to load a bmp file format because is a simple and basic format.
Searching in Google about this, all are an incomplete example (only read the
bmp from a file) .
This is the reason I need to learn how lo load and display a bmp file format
manually.