Reading input from soundcard?

Hi I was wondering if SDL or any libraries could read from the soundcard
input (micro, soundin, etc)?

I need to do so in at least Linux and Windows, and MacOS X would be nice
also!..

Thanks for any info,
Xilo–
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/

Xilo Musimene wrote:

Hi I was wondering if SDL or any libraries could read from the
soundcard input (micro, soundin, etc)?

I need to do so in at least Linux and Windows, and MacOS X would be
nice also!..

Thanks for any info,
Xilo

I’d also be interested in doing this in a cross platform way :slight_smile:

Don’t think sdl can do it. I remember reading about someone working on
it ages ago, but not sure how it went.

Yeah… I jumped into that discussion and had a suggestion for how to
squeeze it into the current API without breaking binary
compatibility. As to getting audio input into the official 1.2, it
never got much further than that, AFAIK.

I believe there is at least one patch that will do it on Win32 and/or
Linux, though. Where did it go?

//David Olofson - Programmer, Composer, Open Source Advocate

.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`-----------------------------------> http://audiality.org -’
http://olofson.nethttp://www.reologica.se —On Thursday 15 May 2003 08.17, Rene Dudfield wrote:

Xilo Musimene wrote:

Hi I was wondering if SDL or any libraries could read from the
soundcard input (micro, soundin, etc)?

I need to do so in at least Linux and Windows, and MacOS X would
be nice also!..

Thanks for any info,
Xilo

I’d also be interested in doing this in a cross platform way :slight_smile:

Don’t think sdl can do it. I remember reading about someone
working on it ages ago, but not sure how it went.

I believe there is at least one patch that will do it on Win32 and/or
Linux, though. Where did it go?

Well, I can currently do it successfully in Linux, I’m interested in a
Win32 patch if anybody know where to look?

Thanks,
Xilo–
Dedicated to audio/visual and interactive artwork.