I’m looking for people to test as many SDL applications on as many platforms
as possible with the new SDL 1.2 API. I will add a “1.2 ready” symbol to the
SDL application entries as they are tested.
Please send success and bug reports to @slouken
Thanks!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
Mensaje citado por: Sam Lantinga :
I’m looking for people to test as many SDL applications on as many
platforms
as possible with the new SDL 1.2 API. I will add a "1.2 ready"
symbol to
the
SDL application entries as they are tested.
This means with SDL-1.1.7, isn’t it?
I will try to return about Arianne on Linux, Windows, BeOS and MacOS.
Mensaje citado por: Sam Lantinga :
I’m looking for people to test as many SDL applications on as many
platforms
as possible with the new SDL 1.2 API. I will add a "1.2 ready"
symbol to
the
SDL application entries as they are tested.
This means with SDL-1.1.7, isn’t it?
Yup.
I will try to return about Arianne on Linux, Windows, BeOS and MacOS.
Great! BTW, I’ll try to integrate the various patches for SDL_net I’ve
received over the past few months and you can give me any patches you
have for SDL_net on MacOS this afternoon.
Thanks!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
Sam Lantinga wrote:
I’m looking for people to test as many SDL applications on as many
platforms
as possible with the new SDL 1.2 API. I will add a "1.2 ready"
symbol to
the SDL application entries as they are tested.
This means with SDL-1.1.7, isn’t it?
Yup.
I’ll kepp you updated on “Rocks’n’Diamonds” and “Mirror Magic” on
Linux and Windows. (I also had a success report with FreeBSD, but
I have to ask if that guy used 1.1.7.)
I will try to return about Arianne on Linux, Windows, BeOS and MacOS.
Great! BTW, I’ll try to integrate the various patches for SDL_net I’ve
received over the past few months and you can give me any patches you
have for SDL_net on MacOS this afternoon.
It would be nice to have a recent version of SDL_net available;
the current version 1.1.1 needs some minor tweaks and patches to
built for cross-compiling with xmingw32 and SDL-1.1.7.
Best regards,
Holger–
holger.schemel at mediaways.net … ++49 +5241 80 1438
I’ll kepp you updated on “Rocks’n’Diamonds” and “Mirror Magic” on
Linux and Windows. (I also had a success report with FreeBSD, but
I have to ask if that guy used 1.1.7.)
Great.
It would be nice to have a recent version of SDL_net available;
the current version 1.1.1 needs some minor tweaks and patches to
built for cross-compiling with xmingw32 and SDL-1.1.7.
Try the version in CVS:
http://cvs.lokigames.com/
I’ll also post a prerelease tarball to:
http://www.libsdl.org/cvs/SDL_net-1.1.2.tar.gz
See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
I have just tested PrBoom 2.1.2 with the latest SDL CVS version (5. February
2001 18:00 (GMT+1)) and it works very well.
Proff–
Florian ‘Proff’ Schulze - @Florian_Schulze
Homepage: - http://proff.fly.to
PGP-Key available from - http://www.keyserver.net/en/
“Sam Lantinga” schrieb im Newsbeitrag
news:E14HfBB-0006NW-00 at roboto.devolution.com…
I’m looking for people to test as many SDL applications on as many platforms
as possible with the new SDL 1.2 API. I will add a “1.2 ready” symbol to the
SDL application entries as they are tested.
Please send success and bug reports to slouken at libsdl.org
Thanks!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software