Removing the black background out of a surface?

Hello everyone!
Hey, when you create a surface with SDL_CreateRGBSurface(), it gives you
a black background… If I blit my tank on top of that, it still shows
the black on the back!

==============
this->vehicles[0].bmp = SDL_CreateRGBSurface(SDL_HWSURFACE, 96, 96,
32, 0, 0, 0, 0);

if (SDL_SetColorKey(this->vehicles[0].bmp, SDL_SRCCOLORKEY, 255) == 

-1) return false;

if (SDL_SetAlpha(this->vehicles[0].bmp, SDL_SRCALPHA, 128) == -1) 

return false;
=============

How should it be? Thanks!–
~ Leo, M@$73r L3170, Sulfurik, Kixdemp, L-28C… Whatever you wanna call me.