I’m planning on a new project which would benefit from the ability to
load SVG (Scaled Vector Graphics) images.
I’ve dug around Google a little, and the only information I can find
with regards to rendering an SVG within an SDL application was some
frustrated searching by a poor chap named Terry Hancock, about 2 years ago!
I came across “rsvg”, as did he, which is an SVG renderer for Gnome.
Unfortunately, that means it requires GTK+ and GDK libraries, which will
kill the cross-platform aspect of my project, I think… It will also add
bloat.
And from what I’ve seen of RSVG (at least the Debian packages for
librsvg-1 and librsvg-2), it’s a SERIOUS pain in the ass to use.
(There even seem to be some major dependency issues in the Debian Stable
packages! Like the fact that it doesn’t bother mentioning that librsgv-dev
requires libgdk-pixbuf. The “librsvg-config” tool seems to ignore the
fact that I’d be needing some CFLAGS, too. sigh)
I’m planning on a new project which would benefit from the ability to
load SVG (Scaled Vector Graphics) images.
I’m really interested in you project!
One month ago I posted about the same question to this list.
If you want (and if I can :), I will try to help you in development.
I’m planning on a new project which would benefit from the ability to
load SVG (Scaled Vector Graphics) images.
I’m really interested in you project!
Hehe - I didn’t even mention what the project was. :^)
I’m considering doing another kids program (like Tux Paint), except
this one would be for creating posters, birthday cards and banners.
(Think “Print Shop” on the old Apple II.)
Like Tux Paint (and Print Shop), it would need to have a set of clipart.
However, since in some cases you’d be printing a graphic as large as a sheet
of paper, I think it makes sense to use something like SVG, rather than PNG.
Unfortunately, I’m coming up pretty dry. :^(
One month ago I posted about the same question to this list.
If you want (and if I can :), I will try to help you in development.
I’m looking at libsvg and libxsvg, which are part of the xsvg project: http://www.xsvg.org/
-bill!On Fri, Mar 21, 2003 at 02:02:58PM +0100, Enzo wrote:
Hehe - I didn’t even mention what the project was. :^)
No, I meant I’m interested in developing a library for
SVG support in SDL, not any’ else.
I’m considering doing another kids program (like Tux Paint), except
this one would be for creating posters, birthday cards and banners.
(Think “Print Shop” on the old Apple II.)
I like it, but I can’t help you in this (for lack of time ).
I can mix work and SVG project, 'cause I can need it for work
(I’m a edu-game developer).
> > I'm considering doing another kids program (like Tux Paint), except
> > this one would be for creating posters, birthday cards and banners.
> > (Think "Print Shop" on the old Apple II.)
>
> I like it, but I can't help you in this (for lack of time :-( ).
> I can mix work and SVG project, 'cause I can need it for work
> (I'm a edu-game developer).
Cool! :^) I’m a wanna-be-edu-game-developer. (I just decided to tell my
TiVo to record Sesame Street and some other kids’ shows. ;^) )
I’ve begun work on Tux Print, but I should be able to get fairly far
without SVG support, since it’s not absolutely necessary for the
program. It’s just something I think would be VERY useful.
I’m going to look into ‘xsvg’ to see if it can be made portable and target
SDL surfaces, rather than X-Window. In the meantime, though, I’m looking
for a new job, and working on the rest of Tux Print. :^)On Mon, Mar 24, 2003 at 10:20:37AM +0100, Enzo wrote: