Greetings.
1) Has anyone written (or got) a...
'bool SaveAsPNG(const SDL_Surface *surf)' function ?
2) Can IMG_Load() read RLE encoded 24 bit BMP files (or have i
done somthing wrong during the saveout which is stopping me
from reading/using RLE BMPs).
thanks.
-dv
Daniel <daniel_v at bigpond.com> schrieb am 03 May 2000:
Greetings.
- Has anyone written (or got) a…
‘bool SaveAsPNG(const SDL_Surface *surf)’ function ?
I have written code to
a) convert a SDL_Surface (only 24 & 32 bit) into a OpenGL suitable
format
b) save this format (actually, something obtained by glReadPixels)
to a .png file (using libpng only).
It shouldn’t be too hard to but the two together. Mail me if you’re
interested.
- Andreas–
Check out my 3D lightcycle game: http://www.gltron.org
More than 60’000 Downloads of the latest version (0.53)
'bool SaveAsPNG(const SDL_Surface *surf)' ?
I have written code to
a) convert a SDL_Surface (only 24 & 32 bit) into a OpenGL suitable
format
b) save this format (actually, something obtained by glReadPixels)
to a .png file (using libpng only).
It shouldn’t be too hard to but the two together. Mail me if you’re
interested.
Dear Andreas,
this sound very cool. thank you i am interested.
if there anything you are after than i may have to help you on you
projects let me know.
Daniel <daniel_v at bigpond.com> schrieb am 04 May 2000:
'bool SaveAsPNG(const SDL_Surface *surf)' ?
this sound very cool. thank you i am interested.
if there anything you are after than i may have to help you on you
projects let me know.
Ok, you can find it at
http://www.ards.net/Andreas/SDL/sdl_savepng.tar.gz
Type ‘make test’ to build the example program (that converts any
SDL_image readable image file to a png file).
- Andreas–
Check out my 3D lightcycle game: http://www.gltron.org
More than 60’000 Downloads of the latest version (0.53)