SDL 0.11.2 and VC++

I need someone to update the VC++ project files for the new source
directory structure. Any volunteers? :)–
-Sam Lantinga, Lead Programmer, Loki Entertainment Software

I had already started something like this with 0.10.0:

  • I had cleaned up the SDL-0.10.0 VC++ project files so that you could
    compile both retail and debug versions of sdl*.dll, with a patch for the
    dll loader so that it would know which one to load

  • Added more examples to the SDL-demos project files so that the majority
    of the demos worked out of the box.

  • Generated nmake makefiles similiar to the ones found within MS Platform
    SDK.

I got a little side-tracked from VC++ while foolin’ around with
cygwin/mingw32, but I can dig up those project files and continue where I
left off.

Marcus

P.S. The project files are VC++ 6.0 compatible, the makefiles should be
o.k. for older versions of VC++.On Fri, 22 Oct 1999, Sam Lantinga wrote:

I need someone to update the VC++ project files for the new source
directory structure. Any volunteers? :slight_smile:

-Sam Lantinga, Lead Programmer, Loki Entertainment Software

I had already started something like this with 0.10.0:

SDL 0.11.2 is vastly rearranged (including a new libSDLmain.a which
contains the old WinMain()

Thanks!
-Sam Lantinga (slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec